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Dyat1

[Q]


  • Damage: 294  (AGI * 5)
  • LV: 2
  • Range: 320
  • Cooldown: 5s
  • Additional info: Allows to use [Q - W] for 0.5s.


Dyat12

[Q - W]


  • Damage: 588  (AGI * 10)
  • Stun time: 2s
  • LV: 2
  • Range: 400
  • Additional info: Allows to use [Q - W - Q] for 0.5s. Hits in aoe even slightly behind Yatogami.


Dyat1

[Q - W - Q]


  • Damage: 882  (AGI * 15)
  • Stun time: 1s
  • LV: 2
  • Range: 320
  • Additional info: Counterable.


Dyat2

[W]


  • Damage: 529  (AGI * 9)
  • Stun time: 1s
  • LV: 3
  • AOE: 600
  • Duration: 4s
  • Cooldown: 12s
  • Additional info: This skill can be used to do blink two times or do a slash by pressing A. To move without blinks press M. It is possible to do 1 blink and slash.


Yato3

[E]


  • Damage: 940  (AGI * 16)
  • Stun time: 2s
  • LV: 2
  • Cast range: 1000
  • Wall length: 1500
  • Wall width: 180
  • Duration: 5s
  • Cooldown: 35s
  • Additional info: Wall will repel anyone moving near it. Also it blocks enemy projectiles and skills of the same or lower LV, but not allies.


Dyat4

[R]


  • Damage: 1411  (AGI * 24)
  • Stun time: 2s
  • Range: 600
  • Cooldown: 32s


Dyat5

[D]


  • Damage: 940  (AGI * 16)
  • Stun time: 2s
  • LV: 2
  • Range: 1200
  • Duration: 0.5s
  • Cooldown: 22s
  • Additional info: Counterable. Range slightly increases with movement speed buffs. Activates duel mode if encounter accours with either Okita's [Q] or Saber's [E], or Youmu's [D]. Duel mode is rock, paper, scissors game. Loser receives 56% of max health damage (~7000). (Not choosing anything or ESC leads to lose too)


Dyat6

[T]


  • Damage: 1968  (AGI * 4.2 * 8)
  • LV: 4
  • AOE: 600
  • Duration: 0.8s
  • Cooldown: 42s
  • Additional info: Can be stopped by stunning Yatogami.


Dyat7

[F]


  • Damage: 1058  (AGI * 18)
  • Stun time: 2s
  • Cast range: 600
  • AOE: 512
  • Cooldown: 45s
  • Additional info: If this skill hit exactly 2 enemies Yatogami will teleport to the center of AOE.

DyatA

Art


  • ①: Allows the use of [G].
  • ②: Adds +150 attack and melee attack will deal 99999 damage to enemies below 8% of max health.
  • ③: Using any skill will heal Yatogami by 1% (123) of max health.


DyatG

[G]


  • Damage: 3528  (AGI * 60)
  • Stun time: 2s
  • Range: 1400
  • Cast time: 2s
  • Cooldown: 160s
  • Additional info: Hits every enemy in line. Ignores combo break upon hit.


Basic combos:Edit

  1. W - F - QWQ - stun - D - QWQ - R - QWQ - E - T - WA - stun - QWQ
  2. D - QWQ - WA - stun - QWQ - R - QWQ - F - T - E - QWQ - WA - stun - QWQ - D - T
Example
ACG Arena Yatogami basic 1-0

ACG Arena Yatogami basic 1-0

ACG Arena Yatogami basic 2-0

ACG Arena Yatogami basic 2-0

Tricks:Edit

  • Best set-ups for [G] are: Brick + [G] and [E] + [G]
  • Animation skip on [D] + [W] or [Q] + [W]
Example
ACG Arena Yatogami tricks-0

ACG Arena Yatogami tricks-0