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Yato1

[Q]


  • Damage: 1411 min | 2116 max  (AGI * 24)
  • Stun time: 1.5s
  • Range: 150
  • Cooldown: 16s
  • Additional info: Allows the use of [Q - Q]. Does not stun before first strike at start of the cast, that means this skill comes out with little delay.


Yato222

[Q - Q]


  • Damage: 1411 min | 2116 max  (AGI * 24)
  • Stun time: 1.5s
  • Cooldown: 0s
  • Additional info: Makes Yato untargettable for duration.


Yato2

[W]


  • Damage: 10% of current gold | 2000 max
  • Stun time: 0.1s
  • LV: 2
  • Range: 1200
  • Cooldown: 30s
  • Additional info: Projectile. Allows the use of [W - W] for 2s upon hit. Reduces enemy vision to 100 for 2s. Consumes 10% of current gold to use this skill. If it hits an enemy you will need to melee attack him to return your gold and steal 5% of his current gold. Throwing multiple bottles stacks gold on enemy. If enemy dies before melee attack is used gold will be lost.


Yato22

[W - W]


  • Damage: 1411 min | 2116 max  (AGI * 24)
  • Stun time: 2s
  • Range: 700
  • Cooldown: 0s
  • Additional info: Allows the use of [W - W - W] for 1s.


Yato222

[W - W - W]


  • Damage: 470 min | 705 max  (AGI * 8)
  • Stun time: 1.5s
  • Cooldown: 0s


Yato3

[E]


  • Damage: 940  (AGI * 16)
  • Stun time: 2s
  • LV: 2
  • Cast range: 1000
  • Wall length: 1500
  • Wall width: 180
  • Duration: 5s
  • Cooldown: 35s
  • Additional info: Wall will repel anyone moving near it. Also it blocks enemy projectiles and skills of the same or lower LV, but not allies.


Yato4

[R]


  • ①: Every Yato skill tags enemy with mark that lasts for 5s.
  • ②: Melee attacking marked enemy causes mark to consume, which will silence enemy for 1s and deal additional 350 (500) damage.
  • Additional info: Cannot be stacked.


Yato5

[D]


  • Range: 1200
  • AOE: 800
  • Cooldown: 17s
  • Additional info: Blinks to the center of AOE. Marks every enemy inside and steals 5 gold. Every damaging skill or melee attack will also steal 5 gold. Consuming a mark steals additional 5 gold.


Yato6

[T]


  • Condition: Power up's when have 50% of max health or lower.
  • ①: Up LV of all skills by 1.
  • ②: Melee attack has a 5% chance to make enemy lose control and vision for 1s.
  • ③: Increases damage of [Q], [W - W], [W - W - W] by 35% (50%). Increases attack speed by 100%.
  • Additional info: Knockbacks enemies when powering up but without a stun.


Yato7

[F]


  • AOE: 500
  • Durtaion: 2s
  • Cooldown: 9s
  • Additional info: Does not work on enemy that is already paused (casting some other skill or being target by skill with pause). Pause from this skill ignores combo break. [R] mark consumed from this skill deals double damage.


YatoA

Art


  • ①: Allows the use of [G].
  • ②: For 1.5s after activating [T] ignores any debuff except stun. 60s cooldown.
  • ③: Adds +200 attack. [T] increases to 15%.


YatoG

[G]


  • Damage: 3528  (AGI * 60)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s

Basic combo:Edit

  1. D - stun - F - Q - Q - W - W - W - E - F - stun
  2. D - stun - F - W - Q - Q - W - W - E - F
Example
ACG Arena Yatogami basic 1

ACG Arena Yatogami basic 1

ACG Arena Yatogami basic 2

ACG Arena Yatogami basic 2

Tricks:Edit

  • Balling with [Q]
  • [E] can be used to trap enemy near wall.
  • [Q] - shift + [G] can be used to do an instant combo, but leaves Yato vulnerable.
Example
ACG Arena Yatogami tricks

ACG Arena Yatogami tricks