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Nan11

[Q1]


  • Damage: 931  (AGI * 14)
  • Stun time: 1s
  • Range: 900
  • AOE: 200
  • Cast time: 0.4s
  • Cooldown: 16s
  • Additional info: Changes to [W2] and [E2]. Actual AOE is lower than shown in game, aim at center. Enemy must remain in AOE from start to end of cast time.


Nan12

[Q2]


  • Damage: 731  (AGI * 11)
  • Stun time: 1.5s
  • LV: 2
  • Range: 1000
  • Cast time: 0.7s
  • Cooldown: 13s
  • Additional info: Counterable. Changes to [W1] and [E1].


Nan13

[Q3]


  • Damage: 1808  (AGI * 17)
  • Stun time: 1s
  • Range: 150
  • Cooldown: 21s
  • Additional info: Changes to previous skills.


Nan21

[W1]


  • Damage: 1122  (AGI * 17)
  • Stun time: 1s
  • LV: 2
  • Range: 400
  • Duration: 1.5s
  • Cooldown: 18s
  • Additional info: Changes to [Q1] and [E1].


Nan22

[W2]


  • Damage: 1197  (AGI * 6 * 3)
  • Stun time: 0.8s
  • Range: 150
  • Cooldown: 17s
  • Additional info: Changes to [Q2] and [E2].


Nan23

[W3]


  • Damage: 1001  (AGI * 15)
  • Stun time: 1s
  • LV: 2
  • Range: 250
  • Cooldown: 25s
  • Additional info: Changes to previous skills.


Nan32

[E1]


  • Damage: 1130  (AGI * 17)
  • Stun time: 2s
  • Range: 150
  • Cooldown: 21s
  • Additional info: Changes to [Q2] and [W2].


Nan31

[E2]


  • Damage: 931  (AGI * 14)
  • Stun time: 1s
  • LV: 2
  • Range: ~800
  • Move range: ~600
  • Knockback: 250
  • Cooldown: 15s
  • Additional info: Counterable. Changes to [Q1] and [W1].


Nan33

[E3]


  • Damage: 1728  (AGI * 26)
  • Stun time: 3s
  • LV: 2
  • Range: 1300
  • Move range: 1100
  • Knockback: ~500
  • Cooldown: 28s
  • Additional info: Counterable. Changes to previous skills.


Nan4

[R]


  • Range: 700
  • Cast time: 0.5s
  • Duration: 0.6s
  • Cooldown: 22s
  • Additional info: Allows to blink in 700 AOE. Makes Nanaya invisible for 0.1s which throws off target from skills (but not already in use ones) and target projectiles (Madoka's [W]). (In older versions [R] + [Q1] will make its casting time 0, in current it doesn't work but description remains)


Nan5

[D]


  • Duration: 4s
  • Cooldown: 5s
  • Additional info: Using any of the [Q] or [W] or [E] skills will change the other two. While this skill is active using any of the above will lead to theirs 3rd form.


Nan6

[T]


  • ①: Adds 10 agility if Tohno Shiki is in game. (Adds +10 to Tohno as well (sometimes bugs))
  • ②: Killing an enemy hero at night will reset R cooldown. (Naruto clone counts)
  • ③: If target enemy has more stats in sum than Nanaya then his skills will deal 8% more damage (shown separately from the main damage).


Nan7

[F]


  • Damage: 1995  (AGI * 30)
  • Stun time: 1s
  • Range: 650
  • AOE: 400
  • Cast time: 1.5s
  • Cooldown: 42s
  • Additional info: While doing this skill Nanaya will be immune to any damage and stuns except target skills (but not projectiles) and normal attack. Cast time can be reduced by casting near enemy.
  • Additional info2: (Doesn't seem to work in 1.76 but description and animation still remains) If Nanaya has 35% or less health, this skill will deal 665 (AGI * 10) additional damage.


NanA

Art


  • ①: Allows the use of [G].
  • ②: Allows to see the invisible in 1000 AOE.
  • ③: [Q3] locks combo break for 5s upon hit.


NanG

[G]


  • Damage: 3990  (AGI * 60)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s


Basic combos:Edit

(NEW)

  1. R - E3 - F - Q - D + W - stun - W - E - W - E - D + Q - Q
  2. R - E3 - F - D + Q - Q - E - W - E - D + W - stun - W
  3. R - Q3 - Q - W - D + E - E - F - G
Example
ACG Arena Nanaya basic 1-0

ACG Arena Nanaya basic 1-0

ACG Arena Nanaya basic 2-0

ACG Arena Nanaya basic 2-0

ACG Arena Nanaya basic 3-0

ACG Arena Nanaya basic 3-0

(OLD)

  1. (R -) E3 - E - D + Q - Q - E - F - Q - D + W - W - W - E
  2. R - D + W1 - W - W - Q - D + E - E - F - E - D + Q - Q
  3. Q2 - D + W - W - W - D + E - E - Q - Q - Q - E - F
  4. R - D + Q1 - Q - E - E - F - E - D + W - W - W - Q
Example
ACG Arena Nanaya basic 1

ACG Arena Nanaya basic 1

ACG Arena Nanaya basic 2

ACG Arena Nanaya basic 2

ACG Arena Nanaya basic 3

ACG Arena Nanaya basic 3

ACG Arena Nanaya basic 4

ACG Arena Nanaya basic 4

Tricks:Edit

  • Gains +100 attack if Tohno and Flandre in game. (Nanaya must be picked before Flandre or the buff won't work)
  • Killing Tohno will give Nanaya +20 AGI for 20s.
  • Balling with [Q3], [W2], [E1].
  • Animation skip on [F] + skill
  • Animation skip on [D] + [E2] + [E3].
  • Using [F] at the end of the round will teleport Nanaya to casting point.
Example
ACG Arena Nanaya balling

ACG Arena Nanaya balling