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Kyo01

[Q]


  • Damage: 1881  (AGI * 10 + AGI * 22)
  • Stun time: 2s
  • LV: 2
  • Move range: 900
  • Grab range: 1100
  • Cooldown: 18s
  • Additional info: Counterable. Grab have small aoe so it can hit even if it nearly missed. Sends enemy in the air.


Kyo02

[W]


  • Damage: 1176  (AGI * 10 * 2)
  • Stun time: 2s
  • Range: 150
  • Cooldown: 18s
  • Additional info: Sends enemy in the air.


Kyo03

[E]


  • Cast time: 0.5s
  • Cooldown: 24s
  • Additional info: Gives 20 mana, which depletes by 1 every second. Auto-uses [T] after cast. Mana can be used to do a finishing blow in [D] skill and be able to do [T - E].


Kyo04

[R]


  • Damage: 1850 max | 1176 min  (AGI * 20 + AGI * 2 for every 0.2s charge)
  • Stun time: 1.5s
  • LV: 3
  • AOE: 260
  • Cooldown: 48s
  • Additional info: Projectile. 2s max charge time, 0.6 min. Damage depends from charge time and range to enemy. When Kyo-0 activates this skill for second time (during charge time), it will be used even if he is stunned afterwards.


Kyo05

[D]


  • Damage: 1764  (+ 1293) (AGI * 10 * 3 (+ AGI * 22))
  • Stun time: 2s
  • Cast AOE: 300
  • Cooldown: 8s
  • Additional info: Used only on enemies in the air. If Kyo-0 have mana while using this skill then he will be able to do a finishing blow that hits in a small aoe.


Kyo06

[T]


  • Cooldown: 3s
  • Additional info: Changes [Q], [W], [E] skills.


Kyo061

[T - Q]


  • Damage: 940  (AGI * 16)
  • Stun time: 2s
  • LV: 2
  • Range: 1600
  • Cooldown: 15s
  • Additional info: Projectile.


Kyo062

[T - W]


  • Damage: 1176  (AGI * 10 * 2)
  • Stun time: 2s
  • Range: 150
  • Cooldown: 18s


Kyo063

[T - E]


  • Damage: 1058 (4232) (AGI * 18)
  • Stun time: 2s
  • LV: 3
  • Range: 300/200/200/100
  • Cooldown: 38s
  • Additional info: Counterable. Requires mana to use. With Art can be used up to 4 times in succession. Sends enemy in the air.


Kyo07

[F]


  • Damage: 2940  (AGI * 50) | 5292  (AGI * 90)
  • Stun time: 2s
  • LV: 4
  • Range: 400 + 250 (+ 400)
  • Cooldown: 65s
  • Additional info: Counterable (strikes) (but Tohno counter doesn't seem to do any damage). If Kyo-0 health below 3000 and he have 10+ mana then this skill will be strengthened.


Kyo0A

Art


  • ①: Allows the use of [G].
  • ②: Up LV of [Q] by 1. Allows to use multiple [T - E].
  • ③: Give +1500 health.


Kyo0g

[G]


  • Damage: 3528  (AGI * 60)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s


Basic combo:Edit

  1. Q - D - T - Q - T - E - W - R - E - T - W - D - F
  2. Q - E + T - W - D - T - Q - E - E - E - E - D
Example
ACG Arena Kyo-0 basic 1

ACG Arena Kyo-0 basic 1

ACG Arena Kyo-0 basic 2

ACG Arena Kyo-0 basic 2

Tricks:Edit

  • It is possible to do [Q] - [D] and [E] * 4 - [D] if fast enough.
  • Pressing [T] before using a [W] will result in instant use of the other one.
  • Ball tricks: [Q] - shift + [W] - [D]
  • It is possible to do animation skip with [R] (only with certain enemy character's help) but not really usefull since no skill besides [W] is skippable.
Example
ACG Arena Kyo-0 tricks

ACG Arena Kyo-0 tricks