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Kuro1

[Q]


  • Damage: 1732  (INT * 25)
  • Stun time: 0.6s
  • LV: 3
  • AOE: 600
  • Duration: ~1s
  • Cooldown: 12s
  • Additional info: Enemy recovers from stun earlier than Kurousagi. Attack is made only at start, lightning effect do nothing.
  • Additional info2: While [T] is active this skill will deal an additional 1200 damage (physical damage) in smaller AOE (~400).


Kuro2

[W]


  • Damage: 1940  (INT * 28)
  • Stun time: 1.2s
  • LV: 2
  • Range: 380
  • Cooldown: 19s
  • Additional info: While [T] is active this skill will deal an additional strike after 1s, which deals 1400 (2000) damage and 2s stun.


Kuro3

[E]


  • Damage: 1801  (INT * 26)
  • Stun time: 2s
  • Range: 150
  • Cooldown: 18s
  • Additional info: While [T] is active this skill will deal a triple damage to the enemy behind target in ~300 range.


Kuro4

[R]


  • Damage: 2100 | 105 * 20 ~ 30  (3000 | 150 * 20 ~ 30)
  • LV: 2
  • Range: 1100
  • AOE: 600
  • Cast time: 2s
  • Duration: 2s
  • Cooldown: 32s
  • Additional info: Randomly chooses the type of lightning (instant or continious). Slows by 50% for 5s on hit. Continious lightning do multiple hits with 150 AOE. Can stop up to LV2 rushes.
  • Additional info2: Every 10s lightning randomly strikes an enemy in 1350 AOE from Kurousagi with 210 (300) dmg. (Description also says it have slow but it got removed)


Kuro5

[D]


  • Duration: 3s
  • Cooldown: 12s
  • Additional info: Reduces magical damage taken by 80% and reduces movement speed by 70%. Can be used while silenced. Slow can be negated with movement speed up item.
  • Additional info2: With [T] this skill can be activated separately from the original one (Does not stack). Duration will be increased to 5s. They also have separated cooldowns.


Kuro6

[T]


  • Cooldown: 0s
  • Additional info: Adds additional effects to [Q], [W], [E], [D], [F] skills. Drains 2 INT every second while active.


Kuro7

[F]


  • Damage: 2800  (4000)
  • LV: 6
  • Range: unlimited
  • Width: 220
  • Cast time: 1.6s
  • Cooldown: 45s
  • Additional info: To use this skill target must be under 50% of max health and be 1500 or more range away from Kurousagi.
  • Additional info2: While [T] is active Kurousagi can use this skill without health and range restrictions, but suffers 30% of max health loss upon use. This version of skill have separate cooldown from the normal one. Can't be used if current health is 30% or less. Cast time is aslo increased to 1.8s. Using this version of skill will reset the cooldown of the normal one.


KuroA

Art


  • ①: Allows the use of [G].
  • ②: Reduces INT drain on [T] to 1 per second.
  • ③: Heals all allies on map for 30 health every second (does not include Kurousagi).


KuroG

[G]


  • Damage: 2983  (157 * 19)
  • AOE: 2500
  • Cooldown: 160s
  • Additional info: Deals damage to enemies outside the AOE. Heals all allies inside the AOE for ~3300 health (except Kurousagi).


Basic combos:Edit

  1. T - Q + W - R - E - ball - F - T - F - F
Example
ACG Arena Kurousagi basic 1

ACG Arena Kurousagi basic 1

Tricks:Edit

  • Balling with [E].
  • [Q] creates field of vision.
  • Using [T] + [W] without stats at all will still result in upgraded version.
  • Animation skip on skill + [W].
  • Animtaion skip on [Q] + [W] - [F] can be used to do half-manual targeting (while doing [F] you almost can't turn).
Example
ACG Arena Kurousagi tricks

ACG Arena Kurousagi tricks

Animation skip:Edit

  1. Q + W - stun - T - F - R - E
  2. speed up - stun - R - T - E + W - T + Q (- T - F enemy won't be stunned at this point)
  3. stun - R - T - F + W - T + Q - E
Example
ACG Arena Kurousagi animation skip 1

ACG Arena Kurousagi animation skip 1

ACG Arena Kurousagi animation skip 2

ACG Arena Kurousagi animation skip 2

ACG Arena Kurousagi animation skip 3

ACG Arena Kurousagi animation skip 3