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Kot1

[Q]


  • Damage: 526  (STR * 8)
  • Stun time: 0.7s
  • LV: 1
  • Cast range: 1600
  • Projectile range: 1800
  • Knockback: 120
  • Cooldown: 9s
  • Additional info: Projectile. Can destroy Kiritsugu's [R].


Kot2

[W]


  • Damage: 1842  (STR * 28)
  • Stun time: 1.5s
  • LV: 2
  • AOE: 400
  • Cast time: ~0.5s
  • Cooldown: 12s


Kot3

[E]


  • Damage: 1710  (STR * 26)
  • Stun time: 1s
  • LV: 2
  • Range: 600
  • Knockback: 600
  • Width: 300
  • Cooldown: 24s
  • Additional info: Counterable. Ignores slows.


Kot4

[R]


  • Damage: 1842  (STR * 28)
  • Stun time: 2s
  • LV: 2
  • Range: 900
  • Width: 300
  • Cooldown: 34s
  • Additional info: Counterable. Ignores combo break upon hit. Almost always misses if used on max distance (Kotomine stops just before the enemy). Can only hit the target enemy, ignores everyone on the way.


Kot5

[D]


  • Damage: 1052  (STR * 16)
  • Stun time: 2s
  • Range: 150
  • Knockback: 600
  • Cooldown: 24s
  • Additional info: Allows the use of [D - D] for 5s. Slows by 50% for 3s.


Kot55

[D - D]


  • Damage: 1184  (STR * 18)
  • Stun time: 2s
  • LV: 2
  • Range: 700
  • Knockback: 400
  • Duration: 0.6s
  • Cooldown: 0s
  • Additional info: Counterable.


Kot6

[T]


  • Damage: 1950  (STR * 1 * 30)
  • Stun time: 2s
  • LV: 4
  • AOE: 600
  • Cast time: 1s
  • Cooldown: 42s
  • Additional info: Can be interrupted by any higher LV skill in AOE (without even touching Kotomine) or Kiritsugu's [R].


Kot7

[F]


  • Damage: 2303  (STR * 35)
  • Stun time: 2s
  • LV: 3
  • Range: 900
  • Knockback: 1200
  • Width: 300
  • Cooldown: 38s
  • Additional info: Counterable. Will hit even if interrupted mid-flight. Skill always comes out even if stunned.


KotA

Art


  • ①: Allows the use of [G].
  • ②: Every skill used will heal Kotomine for 300 health.
  • ③: Increases the number of [Q] blades to 3. Damage is increased to 1841 (STR * 12 + STR * 8 * 2).


KotG

[G]


  • Damage: 3948  (STR * 60)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s


Basic combo:Edit

  1. F - R - E - W - D - Q - D - T
  2. E - R - T - W - D - Q - D - F
  3. R - T - W - D - E - D - F - Q
Example
ACG Arena Kotomine basic 1

ACG Arena Kotomine basic 1

ACG Arena Kotomine basic 2

ACG Arena Kotomine basic 2

ACG Arena Kotomine basic 3

ACG Arena Kotomine basic 3

Tricks:Edit

  • Balling with [D].
  • Casting [D] two times result in auto cast of next one.
  • Animation skip on [E] + [W] and [D] - shift + [W].
Example
ACG Arena Kotomine tricks

ACG Arena Kotomine tricks

Animation skip:Edit

  1. E + W - R - T - D - D - F - Q
  2. D + W - T - R - D - E - F - Q
Example
ACG Arena Kotomine animation skip 1

ACG Arena Kotomine animation skip 1

ACG Arena Kotomine animation skip 2

ACG Arena Kotomine animation skip 2