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Kerr1

[Q]


  • Damage: 1764  (AGI * 30)
  • Stun time: 2s
  • LV: 3
  • Range: 5000
  • Width: 130
  • Cast time: 1s
  • Cooldown: 30s
  • Additional info: Projectile.


Kerr2

[W]


  • Damage: 1293  (AGI * 22)
  • Stun time: 0.8s
  • LV: 1
  • Move range: 900
  • AOE: 400
  • Cooldown: 19s
  • Additional info: Counterable. Projectile.


Kerr3

[E]


  • Damage: 940  (AGI * 16)
  • Stun time: 2s
  • Move LV: 1
  • Projectile LV: 2
  • Move range: 400
  • Projectile range: 1200
  • Cooldown: 17s
  • Additional info: Projectile.


Kerr4

[R]


  • Damage: 588  (AGI * 10)
  • Stun time: 0.6s
  • LV: 1
  • Range: 1600
  • Width: 120
  • Cast time: 0.6s
  • Duration: 15s
  • Cooldown: 60s
  • Additional info: Projectile. Penetrates up to LV4 skills and defence, but can be destroyed with brick and Kotomine's [Q]. Slows by 15% upon hit until enemy uses item or skill (item will activate, while skill won't), after that damages for 20% of enemy max health. If enemy died due to later damage this skill's cooldown will reset. After duration this skill will activate by itself.


Kerr4

['Dragon - 'R]


  • Range: 1000
  • AOE: 600
  • Cast time: 2s
  • Cooldown: 60s
  • Additional info: Projectile. Drains 15% of current health to use. Gradually slows everyone's movement speed in AOE until 0%, but just before shot returns to normal. Shoots [R] at every enemy that were in AOE at start and remained untill end.


Kerr5

[D]


  • Damage: 1920  (AGI * 0.5 * 50 + AGI * 8)
  • Stun time: 1s
  • Range: 150
  • Knockback: 900
  • Cooldown: 32s


Kerr6

[T]


  • ①: If max health highter than 50%, regenerates 20 health per second.
  • ②: If max health lower than 50%, regenerates 40 health per second.
  • ③: If max health lower than 25%, regenerates 80 health per second.


Kerr7

[F]


  • Additional info: Allows to use additional skills.


Kerr71

[F - Q]


  • Damage: 1293  (AGI * 22)
  • Stun time: 0.8s
  • LV: 1
  • Range: 1200
  • AOE: 400
  • Cooldown: 28s
  • Additional info: Projectile.


Kerr72

[F - W]


  • LV: 1
  • Range: 1200
  • AOE: 500
  • Cooldown: 36s
  • Additional info: Projectile. Silences enemies for 3s. Reduces vision of everyone caught to 100.


Kerr73

[F - E]


  • LV: 1
  • Range: 1200
  • AOE: 600
  • Duration: 5s
  • Cooldown: 45s
  • Additional info: Projectile. Reduces vision of everyone inside smoke.


Kerr74

[F - R]


  • Damage: 1638  (AGI * 2 * 14)
  • Stun time: 1.5s
  • LV: 1
  • Range: 1400
  • Duration: 1.5s
  • Cooldown: 30s
  • Additional info: Projectile. Only last shot has stun time, others have only ministun.


Kerr75

[F - F]


  • Damage: 1820 max | 1470 min  (AGI * 31 | AGI * 25)
  • Stun time: 1.5s max | 0.5 min
  • Range: 2000
  • AOE: 800
  • Cast time: 0.3s + 1.4s
  • Cooldown: 55s
  • Additional info: Damage and stun time depends from how close enemy is to center.


KerrA

Art


  • ①: Allows the use of [G].
  • ②: Reduces cooldown of [R] to 40s. Removes [R] cast time if under 25% of max health.
  • ③: If you hit enemy with [Q] at 2500 range or higher it will deal 2.5 (4410) of the original damage.


KerrG

[G]


  • Cast time: 2s
  • Duration: 8s
  • Cooldown: 160s
  • Additional info: Cannot be targeted during cast time. Increases movement speed to 600. Slows everyone else by 80%. (Does not affect Li Shuwen with much transparency)


Basic combo:Edit

  1. E - Q - R - stun - F - F - R - Q - ESC - W - D
  2. [F - R] - stun - F - Q - ESC - R - E - Q - W - D
Example
ACG Arena Kiritsugu basic 1

ACG Arena Kiritsugu basic 1

ACG Arena Kiritsugu basic 2

ACG Arena Kiritsugu basic 2

Tricks:Edit

  • Balling with [D].
  • Animation skip on [D]. (Only when two Kiritsugu's do it simultaneously)
  • Animation skip on [R - Shinryu] + [F - R]. (Possible with [Q], but requires more timing)
Example
ACG Arena Kiritsugu tricks

ACG Arena Kiritsugu tricks

Animation skip:Edit

  1. E - W - R - stun - F - R - ESC - Q - D - F - F - Q
  2. E - R - stun - F - R - ESC - Q - F - F - Q - ESC - W - D
Example
ACG Arena Kiritsugu animation skip 1

ACG Arena Kiritsugu animation skip 1

ACG Arena Kiritsugu animation skip 2

ACG Arena Kiritsugu animation skip 2