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Ken1

[Q]


  • Damage: 1685 min | 2646 max  (STR * 28)
  • Stun time: 2s
  • LV: 2
  • Dash range: 900
  • Strike range: 400
  • Cooldown: 16s
  • Additional info: Counterable. Strike always come out if not blocked by skill of same or higher LV. Dash range can be greatly increased with movement speed buffs.


Ken2

[W]


  • Damage: 1444 min | 2268 max  (STR * 24)
  • Stun time: 1.5s
  • Range: 150
  • Cooldown: 30s
  • Additional info: Deals 69999 damage to enemies below 15% of max health.


Ken3

[E]


  • Damage: 1926 min | 3024 max  (STR * 32)
  • Stun time: 2s
  • LV: 3
  • Range: 1200
  • Knockback: 1200
  • Cooldown: 18s
  • Additional info: Projectile. The closer enemy is to starting point the more damage he recieves.


Ken4

[R]


  • Damage: 2287 min | 3591 max  (STR * 30 + STR * 8)
  • Stun time: 2s
  • LV: 3 (defence)
  • Range: 150
  • Duration: 5s
  • Cooldown: 28s
  • Additional info: Dash range can be greatly increased with movement speed buffs. For some reason Kenpachi usually not responds to commands after this skill for 1-2s. Dragging enemy to the wall will instantly stop this skill. You can change directions while dragging enemy.


Ken5

[D]


  • Damage: 1346  (AGI * 26)
  • Stun time: 1s
  • LV: 4
  • AOE: 400
  • Duration: 10s
  • Cooldown: 60s
  • Additional info: Slows enemies in AOE on hit by 40% for 5s. Increases STR by 25 for 10s. LV4 defence only persists for 1s. This skill cannot be interrupted.


Ken6

[T]


  • ①: STR increases by 1 for every 2% of max health missing (135 STR max).
  • ②: When Kenpachi recieves 800 or more damage and enemy that dealt that damage is in range 200 or closer he will counterattack that enemy for STR * 8 damage and 1.5s stun.
  • Cooldown: 25s
  • ③: Kenpachi health won't go past 1 for 5s after receiving critical damage. (Except for Tohno Shiki's [T] skill)
  • Cooldown: 90s


Ken7

[F]


  • Damage: 2709 min | 4252 max  (STR * 45)
  • Stun time: 1.5s
  • LV: 4
  • AOE: 700
  • Cast time: 1s
  • Cooldown: 60s


KenA

Art


  • ①: Allows the use of [G].
  • ②: Melee attack will deal 99999 to enemies below 8% health. Also Kenpachi will ignore any knockback effect.
  • ③: Adds LV2 defence for full duration of [D] (Except for the duration of [Q]).


KenG

[G]


  • Damage: 3010 min | 4725 max  (STR * 50)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s
  • Additional info: Cannot be buffed by [D] (except if you do this skill instantly after).


Basic combo + trick:Edit

  1. Q - R - stun - D - W - E - F - Q
  2. Q - D - W - E - F - stun - R - Q
  • Balling with [W].
Example
ACG Arena Kenpachi basic trick-0

ACG Arena Kenpachi basic trick-0