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Goku1

[Q]


  • Damage: 1456 min | 3094 max  (1000 + STR * (12 ~ 38))
  • Stun time: 1.6s
  • LV: 3
  • Range: 1600
  • AOE: 450
  • Cast time: 0.5s min | 3s max
  • Cooldown: 19s
  • Additional info: Projectile. Costs 10 mana to use, slowly drains more mana to charge (13 more mana max). The more charge the more damage will be on end explosion. Enemies can use any skills while they are dragged by initial hit (it does not stun them, and makes explosion avoidable).


Goku2

[W]


  • Damage: 1386  (STR * 22)
  • Stun time: 3s
  • LV: 3
  • Range: 1400
  • Width: 400
  • Knockback: 600
  • Cast time: 0.3s
  • Cooldown: 32s
  • Additional info: Counterable. Will hit even if interrupted mid-flight. Skill always comes out even if stunned.


Goku3

[E]


  • Damage: 2160  (STR * 24)
  • Stun time: 2s
  • Range: 150
  • Knockback: 800
  • Cooldown: 24s
  • Additional info: Physical damage.


Goku4

[R]


  • LV: 1
  • Cast time: 1s
  • Cooldown: 5s
  • Additional info: Max spirit mana: 100. While this skill is active Goku gathers around mana by 1. At 30 or more mana allows to use [R - W], at 50 or more allows to use [R - E].


Goku4

[R - Q]


  • Additional info: Stops channeling while retaining spirit mana.


Goku42

[R - W]


  • Additional info: Allows to use [R - W - R]. Reduces spirit mana to 0.


Goku43

[R - E]


  • Additional info: Gives 40% of spirit mana as STR for 40s. Reduces spirit mana to 0. If Goku uses [F] after that and cancels it additional STR will be instantly lost and won't recover (***There is a bug: after 40s STR will always reduce by the same amount***).


Goku4

[R - W - R]


  • Damage: 2203 min | 3262 max  ((STR * 7.2 with 30 spirit mana | STR * 24 with 100 spirit mana) + 50 * 50)
  • Stun time: 2s
  • LV: 5
  • Cast range: 2000
  • Projectile range: ~4000
  • AOE: 650
  • Width: 200
  • Cast time: 1s
  • Duration: 5s
  • Additional info: Projectile. Deals damage inside AOE for 35 (50) every 0.1s. Slows enemies inside AOE by 30%.


Goku5

[D]


  • Additional info: Allows to use additional skills. If used on himself in close proximity to ally, it allows animation skip for that ally. (Best used with Naruto R+F and Astolfo R+F)


Goku51

[D - Q]


  • Cooldown: 20s
  • Additional info: Max mana: 100. This skill charges 25 mana per second while channeling. At 100 mana activates animation that does not do anything besides pause.


Goku52

[D - W]


  • Cooldown: 32s
  • Additional info: Rapidly changes position for 0.4s. Target counterable skills can still hit in this skill.


Goku53

[D - E]


  • AOE: 600
  • Cooldown: 45s
  • Additional info: Costs 10 mana to use. Blinds and silences all enemies in AOE. Can blind allies too, but without silence.


Goku54

[D - R]


  • Range after use: 200
  • Cast time: 2s
  • Cooldown: 50s
  • Additional info: Costs 25 mana to use. This skill can teleport Goku to any hero on map.


Goku55

[D - D]


  • Stun time: 0.2
  • Range: 550
  • Knockback: 550
  • Cooldown: 35s
  • Additional info: Costs 5 mana to use.


Goku56

[D - F]


  • Damage: 1890  (STR * 5 * 6)
  • LV: 1
  • Range: 1400
  • AOE: 250
  • Cooldown: 15s
  • Additional info: Projectile. Costs 15 mana to use.


Goku6

[T]


  • ①: Goku dies for 5s longer than others.
  • ②: Knockbacks and stuns enemies around for 2s upon ressurection.
  • ③: Increases STR by 8 for every enemy alive (32 max).
  • ①: For every ally alive Goku gets +5 armor (15 max).
  • ②: If all allies die Goku lowers any damage dealt to him by 40% for 10s after 1s forced cast time.


Goku7

[F]


  • Cast time: 0.5s
  • Additional info: This skill drains 10% of current health every 5s. 5% of current health = 1 power (20 power at max health). (***There is a bug when you lose almost all your health in this skill it can drain 150 of max health permanently***)
  • ①: Increases max health by 150 * power (3000 max).
  • ②: Increases STR by 2 * power (40 max).
  • ③: Increases movement speed by 9 * power (180 max).


GokuA

Art


  • ①: Allows the use of [G].
  • ②: Increases max health by 2500.
  • ③: Increases max spirit mana to 200.


GokuG

[G]


  • Damage: 3150 max | 1890 min  (STR * 50-30)
  • Stun time: 2s
  • Cast range: 5000
  • AOE: 2000
  • Cast time: 7s
  • Cooldown: 160s
  • Additional info: Damage depends from how close enemy to the center of AOE


Basic combo:Edit

  1. RE - F - DR (- E - W) - stun - DF - E - W - Q
Example
ACG Arena Goku basic 1

ACG Arena Goku basic 1

Tricks:Edit

  • Animation skip when all allies die while Goku casting skill.
  • 2% chance to turn into SS2 Goku on any ally death permanently.
  • [D - F] perfect target spot.
  • Balling with [E].
  • Animation skip on [W] + [E].
Example
ACG Arena Goku tricks

ACG Arena Goku tricks

Animation skip:Edit

  1. F - D - W + E + R - F - W - Q
Example
Goku animation skip 1

Goku animation skip 1