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Flan1

[Q]


  • Range: 400 | 600
  • Cooldown: 16s
  • Additional info: Can be used one more time for 1.5s after the first use with increased range.


Flan2

[W]


  • Damage: 1938  (AGI * 31)
  • Stun time: 2s
  • LV: 3
  • AOE: 300
  • Cast time: 0.8s
  • Cooldown: 16s
  • Additional info: After cast time skill can't be interrupted.


Flan3

[E]


  • Damage: 1619  (AGI * 26)
  • Stun time: 2s
  • LV: 4
  • Cast range: 800
  • Cooldown: 34s
  • Additional info: Counterable. Follows the target for very long range. If used too close to the target Flan will blink back for 300 range. Knockbacks target for 500 range. If this skill hit an enemy which is using counterable skill it will deal instead 2429 (+50%) damage and knockback for 1500 range.


Flan4

[R]


  • Damage: 1869  (AGI * 30)
  • Stun time: 2s
  • LV: 4
  • Range: 2500
  • AOE: 400
  • Cooldown: 40s
  • Additional info: Projectile. Cast of this skill cannot be interrupted even if Flan is stunned. Damage amount can be increased or decreased with enemy armor: 2731 with -10 armor; 2999 with -15 armor; 3195 with -20 armor or lower.
  • Additional info2: Not projectile. Another form of this skill is activated if used on enemy in the air. Damage will be dealt only to targets in the air, and can be completely avoided if enemy landed before skill struck him (AOE of damage only in air too). This version deals 2803 (AGI * 45) damage.


Flan5

[D]


  • Damage: 1869  (AGI * 3 * 10)
  • Stun time: 2s
  • Cast range: 800
  • Duration: 1.5s
  • Cooldown: 18s
  • Additional info: Damage is increased to 2803 (+50%) if used on enemy in the air. If target goes too far (more than ~1000 range) skill will stop.


Flan6

[T]


  • ①: 20% lifesteal from melee attacks. 20% evasion.
  • ②: 25% to do critical attack with 2x damage and stun for 0.2s
  • ③: 50% to reduce enemy armor by 10 for 5s.


Flan7

[F]


  • Damage: 3% of enemy max health every second
  • Cast range: 500
  • AOE: 500
  • Duration: 10s
  • Cooldown: 40s
  • Additional info: Takes 2s to create. Slows enemies inside for 25%. Breaks any projectile of LV2 and lower (but not instantly, so in melee range they still can hit).


FlanA

Art


  • ①: Allows the use of [G].
  • ②: Adds +100 attack. Increases attack speed by 25% and movement speed by 60%. When Flan uses combo break with <3000 health she gains +300 attack and +20 agi for 10s.
  • ③: Reduces cooldown of [W] to 12s, [E] to 28s. Raises LV of [E] to 5. [T] increases to 50% and to 15 armor reduction.


FlanG

[G]


  • Damage: 3738  (AGI * 60)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s
  • Additional info: Using this skill after 2s in Art ② form will result in another animation for [G] (Doesn't do additional damage).

Basic combo:Edit

  1. (Q -) E - Q - W - F - R - D - stun
  2. (Q -) E - Q - W - F - D - R
Example
ACG Arena Flandre basic 1

ACG Arena Flandre basic 1

ACG Arena Flandre basic 2

ACG Arena Flandre basic 2