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Tono1

[Q]


  • Damage: 1734  (AGI * 1.46 * 17)
  • Stun time: 1.5s
  • LV: 2
  • Range: 300
  • Knockback: 200
  • Duration: 1.5s
  • Cooldown: 18s
  • Additional info: Only last strike do knockback and stun. Under [T] buff damage is increased to 2482.


Tono2

[W]


  • Damage: 1610  (AGI * 23)
  • Stun time: 1.5s
  • LV: 2
  • Cast range: 1000
  • Move range: 1500
  • Cast time: 0.3s
  • Cooldown: 28s
  • Additional info: Counterable. Under [T] buff damage is increased to 2300.


Tono3

[E]


  • Damage: 1400  (AGI * 20)
  • Stun time: 1.5s
  • LV: 2
  • Range: 1100
  • Move range: 1100
  • Knockback: 400
  • Width: 250
  • Cooldown: 15s
  • Additional info: Counterable.


Tono4

[R]


  • Damage: 1050  (AGI * 15)
  • Stun time: 1.5s
  • LV: 1
  • Move range: 100 for every 0.1s charge time
  • Cooldown: 26s
  • Additional info: Counterable. Ignores combo break upon hit. Max charge time 1.5s. Changes [E] skill upon hit. Resets cooldown of [R - E]. Will move even when interrupted which may result in some unexpected counter.


Tono43

[R - E]


  • Damage: 1820  (AGI * 26)
  • Stun time: 2s
  • Range: 150
  • Cooldown: 15s


Tono5

[D]


  • Move range: 800
  • Cooldown: 20s
  • Additional info: Changes [R - E] skill. Resets cooldown of [E]. Cannot be interrupted.


Tono6

[T]


  • Durtaion: 15
  • Cooldown: 60s
  • Additional info: After end of the buff Tohno will lose 15% of current health and his vision will be limited to 100 for 3s. Duration can be prolonged by using skills (duration pauses too when character is paused).
  • ①: Allows the use of [F].
  • ②: Increases LV of [Q] and [W] to 5.
  • ③: [Q], [W], [F], [G] will deal damage without reduction. Doubles the melee attack and adds 50% lifesteal effect.
  • ④: Melee attack and [Q], [W], [F], [G] skills will deal 9999999 damage to enemies below 15% of max health. Killing with this effect renders enemy unable to ressurect with Madoka's [D].


Tono7

[F]


  • Damage: 30% of max health
  • Stun time: 2s
  • Range: 1400
  • AOE: 500
  • Duration: 1.5s
  • Cooldown: 35s
  • Additional info: Counters enemy counterable skills. Destroys projectiles.
  • Additional info 2: Daredevil blow: If Tohno has <3000 hp then this skill will change to LV5 counter that will fly towards the one who created the projectile, dealing 3360 ((AGI - 20) * 60) damage. It will counter every projectile or counterable skill in successive manner losing 20 AGI for every counter. Min AGI is 20. This version of counter is counterable.


Tonoart

Art


  • ①: Allows the use of [G].
  • ②: Increases [T] effect to 25%.
  • ③: Allows to turn [T] off manually which removes the vision lose demerit.


TonoG

[G]


  • Damage: 3500 (AGI * 50)
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s
  • Additional info: Under [T] buff damage is increased to 5000.


Basic combos:[]

  1. E - T - W - D - E - Q - R - E
  2. T - W - E - Q - D - E - R - E
  3. T - W - E - R + F - Q - E - D - E
Example
ACG_Arena_Shiki_basic_1

ACG Arena Shiki basic 1

ACG_Arena_Shiki_basic_2

ACG Arena Shiki basic 2

ACG_Arena_Shiki_basic_3

ACG Arena Shiki basic 3

Tricks:[]

  • Gains +100 attack if Nanaya and Flandre in game. (Nanaya must be picked before Flandre or the buff won't work)
  • Killing Nanaya will give Tohno +20 AGI for 20s.
  • Balling with [R - E].
  • Deredevil fun. (works only in single)
  • Animation skip on:
  1. [E] - skill
  2. [R] - skill
  3. [W] - skill
Example
ACG_Arena_Shiki_tricks

ACG Arena Shiki tricks

Animation skip:[]

  1. T - E + Q - R - E - W - D - E
  2. T - R + E - F - W - Q - E - D - E
  3. T - F + T - Skill
Example
ACG_Arena_Shiki_animation_skip_1

ACG Arena Shiki animation skip 1

ACG_Arena_Shiki_animation_skip_2

ACG Arena Shiki animation skip 2

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