[Q]
- Damage: 1764 (AGI * 30)
- Stun time: 2s
- LV: 3
- Range: 5000
- Width: 130
- Cast time: 1s
- Cooldown: 30s
- Additional info: Projectile.
[W]
- Damage: 1293 (AGI * 22)
- Stun time: 0.8s
- LV: 1
- Move range: 900
- AOE: 400
- Cooldown: 19s
- Additional info: Counterable. Projectile.
[E]
- Damage: 940 (AGI * 16)
- Stun time: 2s
- Move LV: 1
- Projectile LV: 2
- Move range: 400
- Projectile range: 1200
- Cooldown: 17s
- Additional info: Projectile.
[R]
- Damage: 588 (AGI * 10)
- Stun time: 0.6s
- LV: 1
- Range: 1600
- Width: 120
- Cast time: 0.6s
- Duration: 15s
- Cooldown: 60s
- Additional info: Projectile. Penetrates up to LV4 skills and defence, but can be destroyed with brick and Kotomine's [Q]. Slows by 15% upon hit until enemy uses item or skill (item will activate, while skill won't), after that damages for 20% of enemy max health. If enemy died due to later damage this skill's cooldown will reset. After duration this skill will activate by itself.
['Dragon - 'R]
- Range: 1000
- AOE: 600
- Cast time: 2s
- Cooldown: 60s
- Additional info: Projectile. Drains 15% of current health to use. Gradually slows everyone's movement speed in AOE until 0%, but just before shot returns to normal. Shoots [R] at every enemy that were in AOE at start and remained untill end.
[D]
- Damage: 1920 (AGI * 0.5 * 50 + AGI * 8)
- Stun time: 1s
- Range: 150
- Knockback: 900
- Cooldown: 32s
[T]
- ①: If current health highter than 50%, regenerates 20 health per second.
- ②: If current health lower than 50%, regenerates 40 health per second.
- ③: If current health lower than 25%, regenerates 80 health per second.
[F]
- Additional info: Allows to use additional skills.
[F - Q]
- Damage: 1293 (AGI * 22)
- Stun time: 0.8s
- LV: 1
- Range: 1200
- AOE: 400
- Cooldown: 28s
- Additional info: Projectile.
[F - W]
- LV: 1
- Range: 1200
- AOE: 500
- Cooldown: 36s
- Additional info: Projectile. Silences enemies for 3s. Reduces vision of everyone caught to 100.
[F - E]
- LV: 1
- Range: 1200
- AOE: 600
- Duration: 5s
- Cooldown: 45s
- Additional info: Projectile. Reduces vision of everyone inside smoke.
[F - R]
- Damage: 1638 (AGI * 2 * 14)
- Stun time: 1.5s
- LV: 1
- Range: 1400
- Duration: 1.5s
- Cooldown: 30s
- Additional info: Projectile. Only last shot has stun time, others have only ministun.
[F - F]
- Damage: 1820 max | 1470 min (AGI * 31 | AGI * 25)
- Stun time: 1.5s max | 0.5 min
- Range: 2000
- AOE: 800
- Cast time: 0.3s + 1.4s
- Cooldown: 55s
- Additional info: Damage and stun time depends from how close enemy is to center.
Art
- ①: Allows the use of [G].
- ②: Reduces cooldown of [R] to 40s. Removes [R] cast time if under 25% of max health.
- ③: If you hit enemy with [Q] at 2500 range or higher it will deal 2.5 (4410) of the original damage.
[G]
- Cast time: 2s
- Duration: 8s
- Cooldown: 160s
- Additional info: Cannot be targeted during cast time. Increases movement speed to 600. Slows everyone else by 80%. (Does not affect Li Shuwen with much transparency)
Basic combo:[]
- E - Q - R - stun - F - F - R - Q - ESC - W - D
- [F - R] - stun - F - Q - ESC - R - E - Q - W - D
Example
Tricks:[]
- Balling with [D].
- Animation skip on [D]. (Only when two Kiritsugu's do it simultaneously)
- Animation skip on [R - Shinryu] + [F - R]. (Possible with [Q], but requires more timing)
Example
Animation skip:[]
- E - W - R - stun - F - R - ESC - Q - D - F - F - Q
- E - R - stun - F - R - ESC - Q - F - F - Q - ESC - W - D
Example