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Kens1

[Q]


  • Damage: 764  (STR * 12)
  • Stun time: 2s
  • LV: 2
  • Move range: 1400
  • Knockback: 600
  • Cooldown: 18s
  • Additional info: Counterable.


Kens2

[W]


  • Damage: 1526  (STR * 4 * 3 + STR * 12)
  • Stun time: 2s
  • Range: 150
  • Knockback: 400
  • Cooldown: 38s
  • Additional info: Adds 2 star marks upon successful use. Adds an additional one if under [T] buff.


Kens3

[E]


  • Damage: 1019  (STR * 16)
  • Stun time: 1s
  • LV: 2
  • Move range: 400
  • Knockback: 900
  • Cast time: 0.5s
  • Cooldown: 20s
  • Additional info: Counterable. Slows enemy by 50% for 3s. Dash and attack are two separate entities.


Kens4

[R]


  • Damage: 10% of max health
  • Stun time: 1.5s
  • Range: 150
  • Cooldown: 70s
  • Additional info: Adds a star mark upon successful use. Adds an additional one if under [T] buff. Slows by 90% for 3s. If enemy has seven or one big star above his head, he will recieve 699999 damage after 3s. The same will also accour if enemy has 20% (27% technically) or less health.


Kens5

[D]


  • Damage: 637 (+ 318 for each star) (STR * 10 (+ STR * 5))
  • Stun time: 1s (2s)
  • LV: 4
  • Range: 1600
  • Knockback: 1600
  • Width: 300
  • Cast time: 0.8s
  • Cooldown: 45s
  • Additional info: Projectile. If enemy has a big star then it will deal 3185 (STR * 50) damage and 3s stun.


Kens6

[T]


  • Mana cost: 10
  • Cooldown: 1s
  • Additional info: Kenshiro has 35 max mana, which regens by 0.7 per 1s. Upon use changes [Q],[W],[E] skills and gives a buff for 10s which applies an additional star for one skill. Max star count is 7, after reaching that number they will merge into a big one in 2s. They don't dissapear on death and stay on target for 120s. Every skill that adds a star will reset the timer.


Kens61

[T - Q]


  • Damage: 764 + 509  (STR * 20)
  • Stun time: 2s
  • Range: 150
  • Knockback: 400
  • Cooldown: 28s
  • Additional info: Adds star mark upon successful use. Adds an additional one if under [T] buff.


Kens62

[T - W]


  • Damage: 1401  (STR * 22)
  • Stun time: 2s
  • LV: 2
  • Move range: 900
  • AOE: 300
  • Cooldown: 34s
  • Additional info: Counterable.


Kens63

[T - E]


  • Damage: 1528  (STR * 24)
  • Stun time: 2s
  • Range: 150
  • Cooldown: 26s
  • Additional info: Adds star mark upon successful use. Adds an additional one if under [T] buff.


Kens7

[F]


  • Stun time: 1.2s
  • Duration: 2s
  • Cooldown: 25s
  • Additional info: Counters enemy counterable skills in 100 aoe. Adds star mark upon successful use and resets cooldown of this skill. Adds an additional star if under [T] buff. Can also be used to dodge projectiles by moving for 900 range sidewards.


KensA

Art


  • ①: Allows the use of [G].
  • ②: At 25% health Kenshiro will tear down his shirt and knockback enemies around him, stunning them for 1s. Doing that will give Kenshiro +20 STR and +2500 max health, he will also instantly regain the same amount. In this form [F] will reset its cooldown even from projectiles.
  • ③: Reduces [F] cooldown to 15.


KensG

[G]


  • Damage: 100% of max health
  • Stun time: 2
  • Range: 150
  • Cooldown: 160s / 5s
  • Additional info: To use this skill target must be under 30% of max health or have a big star. This can also be used to do microstun if requirements is not met.


Basic combos:[]

  1. Q - W - T - E - Q - D - W - R - T - E
  2. W - Q - E - T - W - D - Q - R - E
  3. Q - T - Q - W - E - T - R - W - E - D - Q
Example
ACG_Arena_Kenshiro_basic_1

ACG Arena Kenshiro basic 1

ACG_Arena_Kenshiro_basic_2

ACG Arena Kenshiro basic 2

ACG_Arena_Kenshiro_basic_3

ACG Arena Kenshiro basic 3


Better basic:

  • 1. Nothing interrupts
  • Q - T+E - T+W - T+Q - (~R) (~D) - W
  • 2. Multiple enemy engage
  • Q - E - stun - T+W - E - T+W - T+Q (~R) (~D)
  • 3. Star gathering
  • Q - T+E - Q - T+W - R - E - D - T+W

Tricks:[]

  • Balling
  • Animation skip on:
  1. [Q] + [F]
  2. [T - W] + [F]
  3. [E] + [F]
  4. [D] + [F]
Example
ACG_Arena_Kenshiro_ball

ACG Arena Kenshiro ball


Animation skip:[]

  1. Q + F - T - Q - T - W - T - E - D - R
  2. Q + F - W - E - T - Q - E - W - D - R
  3. W + F - D - Q - T - W - E - Q - T - E - R
  4. Q - T - W + F - E - Q - T - W - R - E - D
Example
ACG_Arena_Kenshiro_animation_skip_1

ACG Arena Kenshiro animation skip 1

ACG_Arena_Kenshiro_animation_skip_2

ACG Arena Kenshiro animation skip 2

ACG_Arena_Kenshiro_animation_skip_3

ACG Arena Kenshiro animation skip 3

ACG_Arena_Kenshiro_animation_skip_4

ACG Arena Kenshiro animation skip 4

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