[Q]
- Damage: 1262 (AGI * 22)
- Stun time: 1s
- LV: 2
- Range: 250
- Cooldown: 14s
- Additional info: Can be used to counterattack enemies charging at you.
[W]
- Damage: 688 (AGI * 12)
- Stun time: 0.8s
- LV: 2
- Range: 300
- Cooldown: 18s
- Additional info: Allows the use of two additional skills for 1s.
[W - Q]
- Damage: 1377 (AGI * 24)
- Stun time: 2s
- LV: 2
- Range: 1200
- Cooldown: 9s
- Additional info: Projectile. Can turn blue if countered.
[W - W]
- Damage: 1033 (AGI * 14)
- Stun time: 2s
- LV: 3
- Range: 360
- Knockback: 400
- Cooldown: 6s
- Additional info: Allows the use of one additional skill for 2s.
[W - W - E]
- Damage: 1607 (AGI * 28)
- Stun time: 2s
- LV: 2
- Range: 400
- Cooldown: 5s
- Additional info: Allows the use of one additional skill for 0.5s.
[W - W - E - E]
- Damage: 574 (AGI * 10)
- Stun time: 2s
- Range: 400
- Cooldown: 2s
- Additional info: Will work only on enemy in the air.
[E]
- Damage: 1262 (AGI * 22)
- Stun time: 1s
- LV: 2
- Range: 500
- AOE: 300
- Knockback: 500
- Cooldown: 14s
- Additional info: Counterable. Dash and attack are two separate entities.
[R]
- Damage: 2525 max | 459 min (AGI * 12 every 1s + AGI * 8)
- Stun time: 2s
- LV: 3
- Range: 1600
- Cooldown: 30s
- Additional info: Counterable. 3s max charge time. Damage depends from charge time.
- Additional info 2: Under [T] buff the damage will be set to 1836 (AGI * 30) regardless of charge time. Also if skill gets interrupted during the move or encounter a wall it will have a (50% ? not specified) chance to reset CD, but may happen only once in any K'DASH pick (Basically it works only once a game, and can effectively used in third or fourth game mode). Range increases with movement speed buffs.
[D]
- Range: 400
- Cooldown: 6s
- Additional info: Counts as teleport. Not counterable.
[T]
- Cast time: 1s
- Stun time: 2s
- LV: 3
- AOE: 600
- Duration: 15s
- Cooldown: 40s
- Additional info: Knockbacks nearby enemies. Enhances [R] and [F].
[F]
- Damage: 2952 (AGI * 2 * 13 + AGI * 10)
- Stun time: 0.5s
- LV: 2
- Range: 900
- Knockback: 900
- Cooldown: 30s
- Additional info: Projectile. Physical damage. Under [T] buff the damage will be set to 4920 (AGI * 2 * 25 + AGI * 10) and stun time to 2s.
Art
- ①: Allows the use of [G].
- ②: Reduces [T] cooldown to 25.
- ③: Gives +20 AGI but reduces by 3 for every ally alive.
[G]
- Damage: 4284 max | 3906 min (AGI * 60)
- Stun time: 2
- Range: 150
- Cooldown: 160s
Basic combo:[]
- R - W - W (- Q) - D - E - E - Q - T - E - F
- (T) - W - Q - D - E - F + shift + R - Q - T - W - Q - E
Example
Tricks:[]
- It is possible to do W - W - Q - D - E - E if inputting fast enough.
- ([F] + shift + skill) allows to use that skill before F, but you have to be at mid-long distance.
- Animation skip on [Q].
Example